I’ve recently completed two professional Unreal Engine courses focused on expanding my skill set in real time graphics. This page showcases projects from both classes, highlighting my abilities in environment creation, character animation, and virtual production. As I continue my journey into Unreal Engine, I’m eager to explore new opportunities, whether in motion graphics, game design, or digital environments for live.
Unreal Engine SHOWCASE
Characters And Motion
Exploring Unreal Engines MetaHumans, where I enhanced facial detail using wrinkle maps and brought characters to life through motion capture and animation.
With environment creation, lighting, and rendering. I built a complex scene from scratch using concept art as a visual guide for my exterior scenes. For my interior I applied the concept of "Kitbashing" combining various asset kits to craft a dynamic scene, highlighting my ability to turn ideas into immersive environments.
World Building
Here I have concepted and created a virtual set for quick compositing with live-action green screen footage and camera tracking.
Virtual Production
Game design (coming soon)
Game design (coming soon)
Stay tuned for my upcoming game design work,